P+ - Diddy Kong - Subaction - AppealBrawlLwR

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Stats

IASA: 105
Subaction Index: 0x1d

Scripts

Main

  1. AsyncWait(104.0)
  2. AllowInterrupts

GFX

  1. AsyncWait(14.0)
  2. ExternalGraphicEffect(ExternalGraphicEffect { file: 28, graphic: 1, bone: 50, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
  3. AsyncWait(34.0)
  4. ExternalGraphicEffect(ExternalGraphicEffect { file: 28, graphic: 1, bone: 27, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
  5. AsyncWait(54.0)
  6. ExternalGraphicEffect(ExternalGraphicEffect { file: 28, graphic: 1, bone: 50, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
  7. AsyncWait(74.0)
  8. ExternalGraphicEffect(ExternalGraphicEffect { file: 28, graphic: 1, bone: 27, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })

SFX

  1. AsyncWait(15.0)
  2. SoundEffect1(5237)
  3. SyncWait(15.0)
  4. SoundEffect1(5271)
  5. SyncWait(5.0)
  6. SoundEffect1(5237)
  7. SyncWait(15.0)
  8. SoundEffect1(5271)
  9. SyncWait(5.0)
  10. SoundEffect1(5237)
  11. SyncWait(15.0)
  12. SoundEffect1(5271)
  13. SyncWait(5.0)
  14. SoundEffect1(5237)
  15. SyncWait(12.0)
  16. SoundEffect1(5269)
  17. SyncWait(7.0)
  18. SoundEffectOther1(5272)

Other

  1. SlopeContourStand { leg_bone_parent: 6 }
  2. AsyncWait(2.0)
  3. SlopeContourStand { leg_bone_parent: 2 }
  4. AsyncWait(15.0)
  5. Rumble { unk1: 16, unk2: 0 }
  6. AsyncWait(24.0)
  7. SlopeContourStand { leg_bone_parent: 4 }
  8. AsyncWait(44.0)
  9. SlopeContourStand { leg_bone_parent: 2 }
  10. AsyncWait(35.0)
  11. Rumble { unk1: 0, unk2: 0 }
  12. AsyncWait(55.0)
  13. Rumble { unk1: 0, unk2: 0 }
  14. AsyncWait(64.0)
  15. SlopeContourStand { leg_bone_parent: 4 }
  16. AsyncWait(74.0)
  17. Rumble { unk1: 16, unk2: 0 }
  18. AsyncWait(79.0)
  19. SlopeContourStand { leg_bone_parent: 0 }
  20. AsyncWait(94.0)
  21. SlopeContourStand { leg_bone_parent: 4 }
  22. AsyncWait(99.0)
  23. SlopeContourStand { leg_bone_parent: 6 }